Dream-Build-Play finalists announced!
August 4th, 2007 by DITzCheck www.dreambuildplay.com for the “best 20″ in the contest.
Too bad we are not in that list …
Ooooh well, next time we will make sure to have a game ready BEFORE any contest starts, so that we can be a little more competitive, and yes, and we will put some blood and boobies in it, obviously according to the contest rules …
Or parhaps we should make another game about Newton’s law … who knows, everyone likes them.
So … congratulations everyone!
( At least Duke owes me a pizza+beer now
)



August 5th, 2007 at 1:12 am
oh, shit!
We are not in the top 20? How this is possible? let me check better…
Hey but WE ARE IN!!! “G” is still running for the best-game-ever prize! but… what… oh no… it is not G it is another game… sorry man i went confused.. but it is so similar…
So… i can hear the sound of DIT asking for a pizza (here in italy everybody eat pizza when not eating spaghetti already…) to me.
Dam! DIT i told you, i told you one thousand times: please put in some blood and some naked girls, please please, but you never want to follow my ideas, just because the rules prohibit this kind of contents…
WHAT rules are? WHO respect the rules?
Nobody cares about rules! Why we shold be the only ones to respect the rules?
Rules are for loosers!
And, no, i’m not going to pay you a pizza, untill you don’t play for me a song with your mandolino!
August 5th, 2007 at 1:19 am
You know I’m not able to play mandolino!
So I’m not even getting my free pizza … this world is so cruel … (and you are SO a liar!)
But, after all, everything is going just as I predicted … I HATE being always right.
Next time we have to play smarter Duke, smarter.
August 5th, 2007 at 1:32 am
YO! I hope Shuggy wins
So, hmm, what i have to say… I can’t believe that games clearly developed outside the contest period has been admitted to the contest. And so games with alot of blood. We didn’t use bloody things to respect the rules.
BUT, Road to Yggard was not a complete game. I’m not so disappointed of the results.
Also, unfortunately, we had a lot of troubles with a project that was targeted to an initial team of 7 persons, loosing peoples during the development, shrinking the project, loosing people, shrinking the project, and that was the result, with a final core team of 4 persons and an oversized work.
So, ready to kick-ass again we will complete our project as soon as possible.
XeviaN
August 5th, 2007 at 1:35 am
@Microsoft Xna Team: please, don’t read theese posts, it’s only our “Totally Loosing Day”
August 5th, 2007 at 1:51 am
It is fine that we were “scrapped” Xevian … our game was not complete, we knew this was very likely to happen.
I am puzzled about a couple of OTHER things … but I belive my puzzling is completely no use, and that we expressed our “puzzlement” already …
Well, what else can I say … now we should do a puzzle game… oh, wait …
( GO SHUGGY! we loved that game! )