Lair of the Mutant Penguins

Some more info abount TNOTP … (hahaahahah!)

July 16th, 2007 by DITz

Ok, Ok, we have been quite cryptic about our game, we literally consumed ourselves to meet the DBP contest deadline, so we were “a little tired” … and now that we rested for a while we “noticed” that the info we released about our game were a little … inadeguate.

So, let’s start from the beginning, we even messed up with the game’s title… O_O!

The game is called “The Night of The Puppets: Road to Yggard”.

“Pocus Pocus” was the codename of the project in the early stages of his developing.
Our game tastes like an action-rpg, but it’s more like one of those old-school arcade shoot-em-ups.
You roam across the land infested by evil puppets, and you have to blast them with your spells, activated by “gestures” wich are really similar to fighting game “moves”.
In the final version of the game there should be a considerable part of the gameplay in wich you interact with the scenery to advance in your adventure, but at the moment it’s just in the wishlist.
Here are some of the game’s features:

- first of all, our game is in full 3D, just in case the “temporary” lack of shadows and proper lighting fooled you to think there was something prerendered … :P
- spline interpolated skeletal animation system
- large-scale levels
- dynamic multi-textured terrain
- animated vegetation, grass, flowers, leaves and stuff …
- dynamic lighting, but this feature is likely not showing it’s real potential at the moment… :(

We also developed a really powerful level editor, an original storyline, and a small army of characters… too bad not everyone of them ended up in the DBP release :(

We have even our soundrack, kindly provided by “The Why Not?

The Development of The Night Of The Puppetts started just three months and a half ago, after we finished with “G” … and is FAR from being OVER.

Ok, just to finish this post, here are some concepts form 2 enemies that we were not able to put into the DBP release of the game, the powerfull “Dark Caster” and the evil “Box”.

The night Of The Puppets, Dark Caster and Box concept

3 Responses to “Some more info abount TNOTP … (hahaahahah!)”

  1. Tom Mysliwiec Says:

    Hello, saw the game and artwork and both look fantastic. I learned of your game by visiting the swampthingtom.blogspot.com and was curious when you have a demo to share that you might do so by posting on the web. Also, please cosider posting information about your game at XNApost.com, a site I started this week to connect developers to games made by other developers in the DBP contest.

    Best of luck

    -Tom

  2. DITz Says:

    Thank you very much Tom, I’m glad you like our work! :)
    At the moment we are wonking on a playable demo, but it will require “some time” to be completed (read “a cople of months at least” … yeah … I know … but here in Italy everything is so damn SLOOOOOW :) ); there were a lot of features from the original game concept that we were forced to leave behind, and we want some of them implemented (or simply working properly) before releasing anything.

    We will surely post info on xnapost.com also!
    Good luck with your site!

  3. generale grivus Says:

    davvero un bel disegno

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